GenCon

GenCon was incredibly fun, as usual. Scott came *this* close to winning a Puffing Billy award with his mad train game skills. I helped a friend run the second ever instance of Survivor: GenCon. It was very fun to watch from a different perspective, although I think I had way more fun playing it than running it. I’m way too much of a control freak to help do things. Still, it was a blast to watch people play. Afterward, we went to a super-secret GenCon bar and had a post-game celebration. It was a hoot. And, for the second time this year, I flirted my ass off. I have no idea why, but I must have some serious PJ behind my ears when I go to bars these days. At any rate, I had a blast. And then, the next day, I qualified for the EuroRails finals, which was awesome.

Oh, and Scott nearly killed someone using a Segway. He decided to try the Segway challenge, and he made the mistake of getting off and letting go of it without holding it upright, which is vaguely the equivalent of throwing yourself out of a car with a lever wedged against the gas pedal. The segway flipped over and (thinking it was “leaned forward”) raced into a crowd of onlookers. Needless to say, Scott’s Segway privileges have been suspended. He may well be barred from all future GenCon Segway events. Hee.

We tried True Dungeon for the first time and ran into an old friend who joined our party! It was a wild coincidence, but he happened to be on the top of the waitlist when our group started. True Dungeon was pretty awesome, but I’m told that it wasn’t as cool as previous years.

Leaving GenCon led to the now annual debate as to whether it’s still worth it to go. I get a unique experience from GenCon, but Scott does not. For me, GenCon is a social event, and it’s also the only time that I get to play certain games, like Advanced Civilization. On the other hand, I don’t know that it’s worth the 1K that the hotel price has run up to, not to mention the hassle of the hotel process.